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- 1366X768 SHADOW OF THE TOMB RAIDER IMAGE 1080P
- 1366X768 SHADOW OF THE TOMB RAIDER IMAGE UPDATE
- 1366X768 SHADOW OF THE TOMB RAIDER IMAGE PATCH
- 1366X768 SHADOW OF THE TOMB RAIDER IMAGE UPGRADE
- 1366X768 SHADOW OF THE TOMB RAIDER IMAGE PRO
Even the worst hit areas in Series X do not trouble the Series S. The reality of this version is that it hits 60fps with any issue whatsoever, at least from the first few hours. Of course, we should mention Xbox Series S too. At some points we're seeing a lead of around 10fps in PS5's favour, and it rings true as a more optimal 'up to' 60fps experience. The savings PS5 also gets in frame-rate terms can be stark too. It's a strong use of the technique that gets it close enough to pass as a native presentation. Series X has a clearer image - one closer to a true 4K in raw detail, but in motion, the detail break-up you experience with PS5's checkerboard rendering is disguised by the game's TAA and motion blur. There's no doubt that PS5 delivers smoother performance: the 4K checkerboard technique works well and generally allows for a tighter lock at 60fps.
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In comparing the two consoles in resolution mode, we're given an interesting contrast. We took a look at that here, along with a huge array of other FPS Boost titles released in the same batch.
1366X768 SHADOW OF THE TOMB RAIDER IMAGE PATCH
Watch on YouTube For Xbox users, the new patch replaces the FPS Boost rendition of Shadow of the Tomb Raider. It's great to see the resolution stay in line with the Xbox One X version, but you can't help but feel it pays a price for it - though if you're playing on a variable refresh rate display, the impact is diminished. Again, alpha effects are the primary culprit: the crash of waves and even transparency-heavy woodland areas see the console play out continuously in the 50s. Series X is basically the same, but with less stability and more performance drops. Meanwhile, PlayStation 5 gets significantly closer to the target 60 frames per second, struggling only in areas with a lot of transparency effects - the flood sequence early on in the game is the ultimate workout. Many games do this: it's a means to start rendering effects like motion blur, and even physics effects, with an extra frame to buffer and ensures even TAA treatment to all frames.Īs for how Series X and PS5 compare in their respective resolution modes, the Microsoft machine is pushing many more pixels than its Sony counterpart, giving a marginal lead overall in image quality. It essentially removes all of the remaining GPU-level bottlenecks and gets a flatline 60fps, the only remaining dips to performance coming from minor blips linked to camera cuts during cinematics.
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1366X768 SHADOW OF THE TOMB RAIDER IMAGE 1080P
Watch on YouTube Here's a new look at Shadow of the Tomb Raider, as it plays out on PlayStation 5 and Xbox Series consoles as of patch 2.01.Īlthough the resolution mode targets 60fps - and does a pretty good job overall - neither PS5 or Series X can lock to it, so the 1080p performance mode still has a role to play, albeit of reduced significance. Checkerboarding lowers the pixel count but allows the PS5 to deliver a higher level of performance. It's an interesting choice by the developer - the suggestion is that 60fps could not have been achieved by retaining the original release.
1366X768 SHADOW OF THE TOMB RAIDER IMAGE PRO
However, Square-Enix has switched things up now: Pro is still running at 1872p but the PS5 runs at 2160p, with performance enhanced via the accelerant that is checkerboard rendering. The resolution mode operates at 1872p with a 30fps cap on PS4 Pro and until the patch arrived, it was the same on PlayStation 5. The changes for PlayStation 5 running the game under backwards compatibility are more interesting. In effect, FPS Boost is made official by Square-Enix and the bug is gone. The difference for Microsoft machines is that a progression bug introduced by FPS Boost is now addressed. We can ascertain this simply because the game looks and runs exactly as it did via Microsoft's FPS Boost upgrade: performance is identical, resolutions are the same - 2016p on Series X, 900p on Series S. However, it's pretty clear that despite the new labelling on Xbox, the game is still running on the older XDK - it hasn't been ported to the new GDK and so doesn't tap into the more advanced features of the RDNA 2 GPU.
1366X768 SHADOW OF THE TOMB RAIDER IMAGE UPGRADE
In our opinion, the revised quality mode is the one to play, and the differences in how PS5 and Xbox Series X deliver it is intriguing.Īt the base level, Shadow of the Tomb Raider on Xbox Series consoles now enjoys an official 'optimised for Series X/S' patch label, suggesting a native app, while the upgrade is still flagged as a PlayStation 4 title when running on PS5. And if the consistency of the frame-rate isn't good enough for you, the legacy 1080p performance mode remains.
1366X768 SHADOW OF THE TOMB RAIDER IMAGE UPDATE
A surprise update recently arrived for Shadow of the Tomb Raider, giving the best of both worlds for PlayStation 5 and Xbox Series X consoles: a high resolution that looks great on 4K displays, in addition to a 60fps target.
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